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Phonic Books Get Out of the Game
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Phonic Books Get Out of the Game

Phonic Books Get Out of the Game

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From $17.87

Original: $59.58

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Phonic Books Get Out of the Game

$59.58

$17.87

The Story

After being pulled into his game, Gus learns that there is no way out unless he continues to play. In order to escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to adjacent consonants, consonant digraphs and suffixes -ed and -ing.

Phonic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.

Book 1: Zap! (CVC, CVCC)
Book 2: Bugs! (CVCC)
Book 3: Bats in the Mist (CVCC)
Book 4: Filled Up (CCVC and -ed)
Book 5: Must Drink (CCVCC)
Book 6: Glitch ('ch' and 'tch')
Book 7: Crash and Bash ('sh')
Book 8: Find the Path ('th')
Book 9: Run Quick! Rats! ('ck' and 'qu')
Book 10: Wings, Kings and Fangs ('ng')
Book 11: What's Going On? ('wh' and -ing)
Book 12: The Last Puzzle ('le')

Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.
Phonic Books Get Out of the Game - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Phonic Books Get Out of the Game - Image 3

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Phonic Books Get Out of the Game - Image 4

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Phonic Books Get Out of the Game - Image 5

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Phonic Books Get Out of the Game - Image 6

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

After being pulled into his game, Gus learns that there is no way out unless he continues to play. In order to escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to adjacent consonants, consonant digraphs and suffixes -ed and -ing.

Phonic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.

Book 1: Zap! (CVC, CVCC)
Book 2: Bugs! (CVCC)
Book 3: Bats in the Mist (CVCC)
Book 4: Filled Up (CCVC and -ed)
Book 5: Must Drink (CCVCC)
Book 6: Glitch ('ch' and 'tch')
Book 7: Crash and Bash ('sh')
Book 8: Find the Path ('th')
Book 9: Run Quick! Rats! ('ck' and 'qu')
Book 10: Wings, Kings and Fangs ('ng')
Book 11: What's Going On? ('wh' and -ing)
Book 12: The Last Puzzle ('le')

Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.